The Oracles is a Gasp designed by René-Pier Deshaies-Gélinas of Fari RPGs used in Nomadic, Stoneburner and Tales of the Burned Stones that easily adds solo oracles to Breathless games.

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## Rule

### The Game

As you play the game, go through the following steps:

1. \[…\]
2. \[…\]
3. \[…\]
4. \[…\]

If your character’s action isn’t directly involved in your question, use the *Question Oracle* to get your answer.

If your character is directly performing an action and the outcome is in doubt, use the *Risk Oracle* to know how it goes.

## Question Oracle

To disclaim decision-making over something, ask a yes/no question imagining the outcome, and roll a die based on the odds of it being positive.

- If it is **very unlikely**: roll a **d4**.
- If it is **unlikely**: roll a **d6**.
- If it is **likely**: roll a **d8**.
- If it is **very likely**: roll a **d10**.
- If it is **almost certain**: roll a **d12**.

Then, interpret the result:

- On a **1-2**, the answer is “ **No, and…** ”.
- On a **3-4**, the answer is “ **Yes, but…** ”.
- On a **5+**, the answer is “ **Yes, and…** ”.

## Risk Oracle

When you attempt something challenging, roll a die based on your level of control over the current situation. When in doubt, use a d6.

- If the situation is **chaotic**, roll a **d4**.
- If the situation is **precarious**, roll a **d6**.
- If the situation is **manageable**, roll a **d8**.
- If the situation is **predictable**, roll a **d10**.
- If the situation is **stable**, roll a **d12**.

Then, interpret the result:

- On a **1-2**, the situation is very risky. Make a **perilous check**.
- On a **3-4**, the situation is risky. Make a **check**.
- On a **5+**, the situation is not risky. You simply do it.

## Check

When you use the **risk oracle** and the situation is **risky** or **perilous**, you make a **check** to see how it plays out. Pick the **skill** that best matches what you are trying to accomplish, roll the die that matches its rating, and interpret the result.

- On a **1-2**, you **fail**, and there’s an additional **complication**. Mark **one box** on a **resource track** of your choice. **Two boxes** if the situation was **perilous**.
- On a **3-4**, you **succeed**, but there’s a **complication**. Mark **one box** on a **resource track** of your choice. **Two boxes** if the situation was **perilous**.
- On a **5+**, you **succeed**. The higher the result, the better the effect.

Then, step down the rating of the skill you used by one step (**d12 » d10 » d8 » d6 » d4**). Skills cannot go lower than a **d4**.

## Attribution

This game uses mechanics based off the Oracles Gasp, designed by René-Pier Deshaies-Gélinas of Fari RPGs.
